Patch 1.4.3 Release Notes - Dedicated Servers 1.0 and Updates to All Platforms

2025/02/13

Shuruz khahmûr yâ-dilâ dâmat.

The forge's fire is no longer cold.

This update is the full release of Dedicated Servers for everyone! We hugely appreciate your participation, feedback, and bugs reported on the Dedicated Server Alpha.

Ensure you have the correct build number on the main menu. You must complete the update before playing.

Steam:                           1.4.2. [net.8.4.6.b0e951] to 1.4.3.186305 [net.10.4.6.b0e951]

Epic:                                1.4.2. [net.8.4.6.b0e951] to 1.4.3.186307 [net.10.4.6.b0e951]

PS5:                                 1.4.2. [net.8.4.6.b0e951] to 1.4.3.186304 [net.10.4.6.b0e951]

Xbox X|S:                      1.4.2. [net.8.4.6.b0e951] to 1.4.3.186299 [net.10.4.6.b0e951]

Dedicated Server:    1.4.2. [net.8.4.6.b0e951] to 1.4.3.186308 [net.10.4.6.b0e951]

Dedicated Servers

This update provides a larger set of features for dedicated servers. To host a dedicated server refer to The Lord of the Rings: Return to Moria™: Dedicated Servers Guide on the website or Discord. Once you have the 1.4.3 game update and an invite code, it is easy to join a dedicated server through the existing “Join Game” interface in-game!

Added Advanced Ways to Join
  • Players are now able to join servers directly through IP and domain name. 
  • Players can also bypass the join code for a server running on the same machine they use to join the game.
  • We’ve added a server history that will record the most recent successful joins to make it even faster to join servers you go to the most.

Cleaned up Kicking and Blocking
  • Players that are kicked via the server console are no longer automatically blocked. This helps when you need to kick a friend who is AFK but you don’t want to ban them permanently.
  • When a player is kicked or blocked the server now uses usernames instead of Dwarf names. The username is added to the permissions file. You can edit the file to change their status. 
  • We have also fixed a bug where blocking was not working using MoriaServerPermissions.txt.

First Version of Player Permissions

Server hosts can now designate permissions for players on the server. Each player can be granted or denied permission to build or ability to take from storage. The file will also list recent players to make it easier to edit their permissions. Permissions are shown to players upon joining a server. There are many ways this can be made more robust in future updates.

Performance Improvements

We have improved the navigation system used by flying creatures, saving CPU burden and making dedicated servers more efficient. Along the way, we made flying creatures a bit smarter. Beware of those moths!

We’ve added a server setting LoadedAreaLimit that will let more powerful machines increase the total number of loaded game areas and the amount of drops allowed to persist. This should reduce those server instances of load walls. However, be aware that this increases memory consumption.

Quality of Life Improvements
  • World names and invite codes can now be changed in the console. 
  • Worlds can be loaded with a .sav file name.
  • Starting a server should no longer mishandle apostrophes. 
  • Anyone in the game can now delete waypoints on the server. 
  • A new status.json file in Moria/Config shows the current status of the server, including:: 
    • Status
    • Invite Code
    • Advertised Address And Port
    • World Name
    • World Seed
    • Number of Players
    • Version
  • We've added a link to Nitrado in the Join Game screen to simplify server rental and setup. As we continue to enhance the hosting experience, we may explore additional options in the future.
  • We have improved feedback with error and ‘failure to join’ messaging.
  • We have found and corrected translations that were mixed up.

General Bug Fixes

This is a list of bug fixes and improvements that apply to all RtM games unless it is called out only for a specific platform, dedicated server or regular P2P server/client.

  • Kicking players from any multiplayer game session will no longer block them permanently. 
  • Fixed a bug where dedicated server clients were unable to craft DLC items if the server host does not have the DLC entitlements.
  • Fixed a timing issue where the wrong cosmetic item is applied if the player selects another item while the previous selection was still in the process of being applied.
  • Fixed inconsistent DLC availability when offline on PC. 
  • Fixed an issue where The Rohan Pack DLC items we not available on the wardrobe screen if the DLC was purchased before saves were created.

Gameplay
  • Fixed an issue where Aric is stuck in the air after another player talks to him in a different location.Fixed an issue where clients can’t hear footsteps when walking or running.
  • Fixed recipe notification issues when old Dwarves join new worlds.
  • Fixed an issue where Fell Beasts were not spawning consistently during a boss fight causing potential progression blockers.
  • Fixed a Sandbox desync where Belegost Forge inner doors appear closed to Client even after the switch has been activated.
  • Fixed an issue where the Repair Smithy UI shows items for repair as inactive for clients.
  • Fixed an issue where regrowable trees were not regrowing in unloaded bubbles in specific Worlds.
  • Fixed various crashes including one when interacting with Huge Treasure Piles.

Text and Localization
  • Chinese translations for Nogrod armor and gauntlets (black, white and gold variants) have been added.
  • Some translated text for The Yule-tide and Rohan Packs were mixed up and have been corrected. 
  • French translations have been fixed for “look and aim sensitivity”  and for “show/hide” on the map.
  • Correct localized text is now shown for "Wardrobe" for all languages.
  • "Edit name" text in renaming chests/signs popup is now translated
  • Dedicated Server permission text has been properly translated.

Known Issues

  • The block/unblock command for dedicated servers is case sensitive when entering usernames.

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